Educational technology for early learners: math, literacy and coding
STEM

Educational Technology for Elementary School

Digital and physical tools designed for the early school years: math and reading apps, introduction to coding with micro:bit, and specialized calculators for children aged 4 to 12.

Ages 4 – 12 Mathematics Literacy Coding

Educational Platforms & Software

Digital solutions designed specifically for learning in the early years of elementary school.

Alec
Adaptive mathematics · Ages 4–11

Alec is an adaptive mathematics platform for children aged 4 to 11 that combines games, immediate feedback and a curriculum aligned with each country's standards. Teachers access a dashboard with each student's individual progress in real time.

  • Adaptive curriculum by level and learning pace
  • Teacher dashboard with individual progress metrics
  • Gamified interactive games and activities
  • Compatible with tablets, computers and whiteboards
Pikado
Gamified literacy · Elementary

Pikado is a gamified literacy platform designed for early elementary grades. It uses game mechanics to motivate children to read and write, with personalized learning paths and progress tracking for teachers.

  • Gamified reading and writing activities
  • Personalized paths based on student level
  • Real-time progress tracking
  • Content aligned to school curriculum
CodeCTRL
Coding with micro:bit · Elementary

CodeCTRL for micro:bit is a block and text programming platform designed to introduce elementary school children to computational thinking. It connects hands-on micro:bit learning with creative projects and interactive challenges adapted to each level.

  • Block programming with transition to text
  • Native integration with BBC micro:bit
  • Guided projects with step-by-step challenges
  • Curriculum resources for the teacher included
Ubbu
Ubbu
Creative coding · Ages 4–12

Ubbu is a creative coding platform for children aged 4 to 12 that teaches programming through games, projects and interactive challenges. Available in the browser with no installation, with content in Spanish, English and Portuguese and a teacher progress dashboard.

  • Block programming and creative projects
  • Works in the browser, no installation needed
  • Available in Spanish, English and Portuguese
  • Teacher dashboard with progress tracking
Little Bridge
Award-winning digital English · Ages 6–12

Little Bridge is an award-winning digital platform that connects children aged 6 to 12 from around the world to learn English and make friends. It combines award-winning curriculum content with a safe social learning network and comprehensive teacher tools.

  • Curriculum content aligned with international English standards
  • Safe social network to practice real English with peers worldwide
  • Teacher dashboard with individual progress tracking
  • Multiple award-winning educational platform

Elementary Calculators

Texas Instruments offers calculators designed especially for the early school years, with large keys, easy-to-read screens and modes that develop mathematical thinking from the foundation.

TI-15 Explorer

TI-15 Explorer™

Elementary calculator with fractions, decimals and basic operations. Two-line screen that displays input and result simultaneously.

TI-10

TI-10

Elementary calculator with special modes for exploring addition, subtraction and basic number concepts. Ideal for early grades.

Little Professor Solar

Little Professor™ Solar

Interactive solar calculator for learning multiplication tables and arithmetic operations in a playful way. Proposes exercises and checks answers.

TI-108

TI-108

Simple solar calculator for early grades with large keys and easy-to-read screen. Durable and affordable for classroom use.

Robotics for Elementary School

Programmable physical robot designed specifically for children from age 6.

Dash robot by Wonder Workshop
Wonder Workshop

Dash

Physical robot by Wonder Workshop for elementary education. Programmed with Blockly, Scratch and Python directly from a tablet or computer. Builds creativity, computational thinking and problem-solving from age 6 — no prior coding experience needed.

  • Compatible with Blockly, Scratch and Python
  • From age 6, no prior experience needed
  • Integrated curriculum activities for the teacher
  • Bluetooth connection from tablet or computer
See in Robotics ↗

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Ubbu: the complete coding curriculum that develops computational thinking from age 4

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📅 June 2026 10 min
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